Here’s a copy of the email I sent to all the Spectre Kickstarter backers. I’ll continue to mirror those here on my website.
I realize it’s been over a year since our last project update. A lot of has happened and I’d like to bring you up to date. Good news! It’s been a long run, but the end is within sight. Despite the hurdles, setbacks, and frustrating periods, we’ve made some solid progress on the Spectre short film. It’s still not complete, but our current VFX artist has made a lot of progress and we hope to wrap it up in the coming months. (Cross your fingers!)
I assure you that every dollar donated to support this short film has been saved and used for the project. We’re within our budget and I still plan to fulfill all backer rewards. Once we get to that point, I’ll reach out to ensure I have up to date contact information from everyone.
Here are some screen captures I have sitting on my desktop:
Here’s a look at a piece of concept art we created for the ghast monster. The ghast is the antagonistic force in this movie, and also one of the biggest challenges to design, model, animate, and render. I have a lot of imagery to share for this monster, and I’ll definitely send it all to you as we get closer to finishing the project. But for now, I’ll just share this teaser image. This was the primary image used by our VFX artist to model the monster.
I know you’ve hard this before, and I don’t blame you for being skeptical, but I’m going to keep everybody up to date as we near the finish line. I don’t have a release date yet, but I’d like to try and shoot for this summer. Let’s see how it goes!
Thanks again for all your continued support.